#ifndef Shit_H
#define Shit_H
#include "Object.h"

class Game;
class Shit :
	public Object
{

	int currentState;
	double frameRateForFallingDown;
	double lastTimeForMoving;
public:
	enum States{
		kStop,
		kFallDown
		
	};
	Shit(SDL_Surface *screen = NULL/*Kieu Du Lieu cua thu vien SDL*/): Object(screen){ setType(KindOfObject::kShit); }
	Shit(Game *game, const char *pathImage, double scaleRate);
	void draw();
	void update();
	void setState(int state){currentState = state;}
};

#endif